Freelance Three.js Developer
Interactive 3D Experiences for the Web
I specialize in Three.js math—leveraging my background in 4D sacred geometry to build performant WebGL experiences that most agencies find technically impossible. My 8 years include custom GLSL shaders, 100k+ vertex optimization for mobile, and particle systems with physics simulation. I write the shaders myself, not just configure presets.
The Artist/Engineer Pivot
My path to Three.js wasn't through coding tutorials—it was through mathematics.
From Sacred Geometry to WebGL
I spent years studying 4D polytopes—geometric shapes in four dimensions that project into 3D space. Hypercubes, 120-cell polytopes, Penrose tilings. This isn't abstract art; it's applied mathematics. The same thinking applies directly to WebGL:
- →Vertex generation: Parametric equations → geometry buffers
- →Shader math: Trigonometry, noise functions, transformations
- →Animation: Time-based interpolation, easing curves
- →Optimization: LOD systems, instancing, frustum culling
This is why I can write custom shaders, optimize geometry at the vertex level, and debug visual issues by understanding the render pipeline—not just stack overflow answers.
What I Build
Custom Shaders
Simplex noise plasmas, mouse-reactive distortion, procedural textures. I write GLSL, not just configure presets.
Particle Systems
Physics-based particles with spring dynamics, repulsion forces, and Bloom post-processing for that neon glow.
Interactive Scenes
Mouse tracking, scroll-based animations, camera controls. 3D that responds to user input.
Mobile Optimization
100k+ vertices on mobile. DPR clamping, graceful fallbacks, progressive loading. Performance is non-negotiable.
Technical Deep-Dive: Interactive Particle Text
One example from my portfolio—the particle text system on this site's homepage.
This isn't a library component—it's custom code built from scratch. The full implementation is documented in /llms-full.txt.
My Three.js Stack
React Three Fiber ecosystem with custom shader support.
3D Graphics
Core WebGL library, custom geometry, BufferGeometry optimization
Declarative React renderer for Three.js, scene management
Helpers library—shaders, loaders, controls, effects
Bloom, tonemapping, vignette, SSAO, custom effects
Shaders
Custom vertex and fragment shaders, noise functions, procedural textures
Framework
SSG for initial render, dynamic imports for 3D code splitting